Congratulations Adventurers
You have solved the quest and saved the day! 🎉
The fun doesn’t have to end here! Keep the good times rolling with more magical games and activities. From simple movie recommendations to craft activities, we’ve got you covered.
Activity 1
approx. 2 hours
Equipment: a TV able to stream
Watch a magical family film!
Harry Potter and the Philosopher's Stone (2001) (PG) – Step into the spellbinding world of wizardry as young Harry discovers he’s a wizard and embarks on magical adventures at Hogwarts. Available on Netflix, Binge or Stan.
Encanto (2021) (PG) – Journey to the magical home of the Madrigal family, where each member has a unique gift—except for Mirabel, who may be the key to saving them all. Stream it now on Disney+.
Wicked (2024) (PG) – Explore the untold story of the witches of Oz in this enchanting musical that brings to life a world of magic, friendship, and courage. Still showing in cinemas or available to buy or rent on Apple TV and Prime.
Which one will you choose for your magical movie night? ✨
Activity 2
As long as you like!
Equipment: rocks, paint and supplies
Making magical garden rocks!
First, find a smooth, round rock in your garden that you like. Paint it however you wish, and then return it to the garden; it's believed that fairies and other mystical creatures are drawn to homes with inviting, beautifully painted magic garden rocks.
You can also use them for a fun treasure hunt game where one person hides the magical rocks and the others race to find them, then place them back in your garden for the enchanted creatures to find.
Activity 3
as long as you like!
Equipment: paper & tape
Play Witchity Witch!
This magical game is perfect for witches and wizards in training! Set up a few bases scattered around the room (we recommend taping paper to the ground, but you can use anything or just designate spots). One person is chosen to be the "Witch" and stands in the middle.
When the Witch yells "Witch!", everyone must quickly move to another base. If the Witch yells "Witchity Witch!", everyone must move two bases! The goal is to avoid getting caught by the Witch while trying to reach a new base.
If the Witch tags you before you reach a base, you become the new Witch and take their place in the middle.
